Matchwork began life as a rhythm-matching game in which players had to identify and duplicate a rhythm played over speakers, but I rapidly discovered that it was more fun for players to improvise freely with the system without the need for the gamelike aspect. In this version, one player (or team of players) decides what notes will be played, while four other players (or teams) decide when those notes will be played, triggering various instruments and drum samples. These players also have control over the meter of their individual patterns, so that polyrhythmic interactions are possible.
Matchwork was written for and premiered by the Cal Poly Pomona Electronic Music Ensemble (PoEME).
Video and software coming soon!